The smaller space-saving version is also available, featuring the upright form-factor. The first one, also known as the deluxe version, has a bigger housing with a seat, and was described by several reviewers as looking similar to a racing game cabinet without a steering wheel. Half-Life 2: Survivor is running on two types of arcade machines.
Lack of a dedicated use key also means that the player cannot pick up random objects by hand, however all the necessary interactions are either performed automatically by walking up to the object, or require shooting at it.
Crouching and jumping is done with the left and right foot pedals respectively.īecause of the simplified control scheme, such features of the original game as the flashlight, suit zoom and manual reloading are not available. A wheel similar that of a typical computer mouse is also present, and is used for switching weapons. Movement of the right joystick allows the player to look around and aim, trigger button performs the primary attack, while the secondary attack is performed by a button on the back of the joystick. A button accessible by the thumb is only used in the Battle mode for opening the radio command menu. The left joystick is used to control player's movement, pulling it back twice in a quick succession allows to make a 180 degree turn. Players control the game using two joysticks (one for each hand) and floor pedals. Both factions have four classes of troops: Ranger, Soldier, Sniper, and Engineer.The deluxe (left) and space-saving (right) versions of the arcade machine. Players can choose between two different factions: the Combine and the Human Resistance. It is essentially four-on-four team match. A Battle mode is also available in the game. Map goals include "Collect gems", "Destroy Zombie spawning points", and "Escape". In Mission mode, there are three objective maps with three difficulties: normal, hard, and super hard. Aside from the G-man introductory cut-scene, Half Life 2: Survivor does not incorporate any of Half Life 2's story elements, levels, or physics-based puzzles.
Progress can be saved on a removable card to allow the player to choose a new chapter at the next visit. When players finish all the levels of the chapter, the game ends. When goals are completed, the player is taken to next level. Each chapter has several levels with goals such as "Kill Combines" or "Find your way to the goal". In Story mode, players advance through partial combat scenes from the original game, following neon-lit guiding arrows. Up to eight players-either local players or individuals in other networked arcades-can participate in the Battle and Mission modes. Three gameplay modes are available: Story, which approximates the events of the original game Mission, which forces networked players to work cooperatively toward a goal and Battle, which parallels the deathmatch content of the original game. Players control their movement using two joysticks (one for each hand) and floor pedals.